Most of performance differences presented here are minuscule (think microseconds). The results presented here are interesting only for parts of code involving long running computations, game loops and parts of code influencing your FPS. Before comparing one benchmark to another, note their average overhead and number of iterations, as they often differ. Reload page often to eliminate GC messing with your benchmarks.
Updated at 2013/11/19
- Clojurescript 34821a2595c194a9acee9b122cd331fbf495a7a8
- rrb-vector f5081abe635f33f7157b37e1e8064be0ce8bc08e
- closure-compiler v20131014
- closure-library 740af00c1f9ee58544ba556d0a4fc2c13c16761a