Benchmarking ClojureScript

design your code for performance


Most of performance differences presented here are minuscule (think microseconds). The results presented here are interesting only for parts of code involving long running computations, game loops and parts of code influencing your FPS. Before comparing one benchmark to another, note their average overhead and number of iterations, as they often differ. Reload page often to eliminate GC messing with your benchmarks.


Updated at 2013/11/19


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